Summary: In this role, the Technical Artist is responsible for ensuring the game achieves top-tier visuals while maintaining smooth performance. The position involves improving workflows, tooling, and shaders, as well as creating visual effects for gameplay and UI. The candidate will leverage their technical and artistic skills to deliver polished VR visuals and resolve any technical or performance issues. Minimum qualifications include extensive experience with Unity's toolset and creating technical 3D and 2D assets, along with a deep understanding of rendering pipelines and mobile/VR optimizations. The role requires creativity in problem-solving and the ability to work with hand-written shaders.
Job Description:
In this role is responsible for making sure the game looks the best it can while running smooth. Your ability to creatively combine technical and artistic skills will directly contribute to the top tier visuals of Beat Saber. Responsibilities include:
- Help to Improve and define our Environment and VFX workflows, tooling and shaders
- Coming up with creative solutions to deliver polished and performant VR visuals
- Identify and use wide range of Unity and standalone tools that best fit each task
- Contribute to our hand-written HLSL über-shaders, ensuring they remain clean, optimized, and efficient
- Create visual effects for Gameplay and UI and help teammates do the same
- Resolve technical, visual and performance issues
Minimum qualifications:
- Extensive experience with Unity toolset - Animations, Timelines, Particle Systems, VFX Graph, Nested Prefabs, Material Property Blocks, etc
- Experience creating technical 3D and 2D assets in procedural DCC tools (e.g. baking arbitrary data into textures and mesh properties)
- Deep knowledge of Forward & Built-in rendering pipelines and mobile/VR optimizations
- Experience using hand-written shaders to create unique visuals